Sometimes, I feel like I am suddenly waking up and a 9 years old version of me goes “Where the hell am I?”.

To get the feeling, imagine that you had been swimming for a long while, focusing on nothing but your breath. Then you stop and look around, water up to your chin. You realize that you cannot see the shore anymore. You are far from everyone and the water is deep. So, so deep.

I think that living abroad, in a foreign culture, often feels this way. It also means that you have to build a new definition of home. I believe most people build it around the relationships they forge: the loves and the friendships.

I surely did.

Here is the last chapter of my adventure with CDProjekt RED, a defining love story that never felt quite right.

This post is the fourth part of a longer story. Read part 1, part 2  or part 3.

 

Raising up

The one element that is getting in the way of my Senior promotion is that I am apparently too stubborn. For the months prior to my review, I decide to say yes to absolutely everything.

What I find out is that it saves a lot of energy and that people are much more open to new ideas if you first say yes to theirs.

On top of that, of course, I handle my duty at best. But this is something I would do even if there was no promotion on sight.

When the day of my review comes, I get called to a room with the Director and an HR. The review starts very well as the first words are “Congratulation, you have been promoted to Senior”.

Everything goes well until the Director tells me that he still had some feedback saying that I was sometimes stubborn. I am shocked as I have literally agreed with every single person who came to me for the last 3 months. I do believe that this feedback came from people who I didn’t interact much during the past few months and who based their opinion on what they knew of me. After all, how much can a person change in 3 months?

The moment the director says this, my no-opposition security belt breaks and I ask for more explanation. The meeting lasts almost an hour, with only the first 2 minutes being positive. When I come out of it, I don’t know if I am promoted or fired.

It actually took me a few weeks to feel like my work was worth anything. HR came to me after the meeting to explain that it’s not how it was supposed to happen. They had tons of positive things to say, but unexpectedly got stuck on the stubbornness, the only negative point in the list.

All in all, everything is in order and they are more than satisfied with my work.

The AI team grows with two more designers that become dedicated to the subjects of A.I and Systems that I was in charge of designing.

One day, a meeting pops up on my calendar. As I stand up to go, I notice that the other designers of the team are not moving. I remind them that we have a meeting. Apparently, they don’t.

This is how I learned that I had become the team coordinator for A.I and systems in the game.

Once this new status is clarified, I decide to call up a meeting with what is apparently my team now.

I am straight up with them: I don’t want to be a coordinator. This is just a Lead without a Lead salary and only half the decision power. I asked them if any of them is opposed to the idea of me being their Lead. They are cool with the idea, everything is alright.

The next stop then is the Director who promised me a Lead position.

When I finally get to talk to him, he explains to me that everything will come in time and to not worry. If I can prove myself as a coordinator, there is no reason I won’t get a proper lead position.

Okay, let’s do this.

Recognition

I love being a coordinator. Not the title exactly, but being in charge of a team and having the opportunity to implement my vision in game. The Director was right about one thing: if I had become straight up a Lead, I would have probably never known if people listened to me because they believed in me or just because I was Lead.

I love it, and it is about to get just a tad better.

One day, the director comes to me. There is a design that he had been working on at a high level, but Adam Badowski, the Head of the studio, is not satisfied with it. He wants it to have more flesh.

As you will later see, this will turn out to be the biggest opportunity of my career… and I flat out refuse.

No way I am going to spend time doing that! The design is basically already done, I just need to fix some technicalities and do a prototype to prove that it works. I am not a programmer!

The Director just knows how to push my buttons and is used to me throwing fits. He and the Lead sit me down to talk me into it. Apparently, Adam himself said “It’s an important mechanic and we need much more from it. Give it to Ryan”. I was sitting arm crossed, sure about my position, categorically saying no to the task… and one corner of my mouth smiled.

The Director caught it immediately. It was done. I would take care of the task.

I spend a full week on the design. I make sure to keep the main ideas the Director had envisioned and redo about everything else. People seem to get excited about it and I finish just in time to present to Adam by week’s end.

At this point, I grew quite attached to it but my job here is just to provide something that a dedicated team would take over, under the supervision of the Director.

Well, at least that’s what I thought…

Adam gets really excited about the idea. That’s great, but the real surprise is not there. At the end of the meeting, the Director throws a completely unexpected:

“I am happy that you like it, Adam. Don’t you think Ryan should be the Lead of the team implementing this feature?”

Wait, what? Who?

And Adam answers, simply, “Yes, obviously”

And just like that, on top of my duties as Coordinator, were added those of Lead for a team that would grow to 17 people.

Stress

The team I inherit of contains almost all the positions you can find in the studio. Designers, 3D artists, Cinematic Animators, Gameplay Animators, Writers, and Coders. The job is thrilling.

[Here, I decided to change the team that I am referring to for something random, like “Animators”. Indeed, some news websites used this part of the story to make completely ludicrous extrapolations about potential issues with Cyberpunk. Issues that never existed, but make a good headline.]

The most challenging part: the Animators hate the design. I obviously can’t talk about the specificities, as the game hasn’t come out yet, but Animators straight up hate it.

The most striking example is a meeting where the Lead animator openly expresses his issues with my concept, echoing the opinion of his team. I keep it straight and manage to defend the idea with the promise that I won’t disappoint them.

And I don’t. I rewrite the design almost entirely and come up with a better version that satisfy everyone, including the Animators. Before that, I had nightmares involving them. For real.

Having to handle so many people, from so many different areas of development (some I never even touched) has me drinking a full cup of anxiety every morning before going to work. I love it, but god is it hard.

I have never been so excited to go to work, all the while my stress level goes off the chart. I now cumulate the duties of:

  • Senior Designer
  • A.I and System Team Coordinator
  • Strike Team Lead.

My salary? 2100 euros before taxes. 100 euros more than when I was a Junior.

Standing up for something, or just making excuses? Why I left

I talk with HR and the Director about it. They cannot give me a raise. After all, I had been promoted to Senior just a few months ago.  Apparently, however, they are doing an overhaul of the whole company salaries and I should get some news in the next 6 months.

Almost a year ago, I took the decision to stay instead of going somewhere I could be living the life. And here I was, a year later, having to wait 6 more months to know if I would get more than a Junior. I am pissed.

In my head, it’s 4 years and 6 months of waiting. 4 years of being paid under what my participation was worth and fighting for raises. What even guarantees that the news after 6 months won’t be that I need to wait another 6 months for a raise?

At this point in my life, money is not an issue anymore. My salary is more than enough to live comfortably in Warsaw. There are still many things I can’t afford, but I can’t complain, as long as I stay in Poland.

But these rules.

These rules that I set for myself, for my own good. Remember when I said they would push me to quit?

  • I must get paid for the precious time and skills I put into someone’s project.

No matter how much I like the job, I am not being paid fairly for my contribution. If I can’t stand for myself now, how can I ever expect the situation to improve? Is it how I want my whole career to look like? Being paid half my worth, feeling like I owe everything to the company I work for and that they don’t owe me anything?

I would get my raise or leave.

Freedom to fail

Leave but to go where? There’s no other studio that does projects I am that excited about, or that would give me the kind of crazy responsibilities I have here. I had been struggling with this question for about a month when the best gift CDProjekt could give me arrived: The Witcher 3 bonus money.

Bonus money in the game industry is a payment that you get when you complete a project. The amount is usually based on the success of the game and the number of sales (among other things).

Each employee who worked on The Witcher 3 (and was still in the company at this time, around September 2016) receives a mail announcing how much they can expect to get. The amount is based on the level of seniority they had during the production of the game until may 2015. I open my mail and discover that I am entitled to 24,000 euros (after taxes).

This is the opportunity I was waiting for.

I don’t actually need to go work for anyone.

I can run my own business full time now.

My thought process goes like this:

In about a month, I have an annual review. I have been pretty vocal about my issue with my salary so I expect the subject to be raised.

I had been straight with HR beforehand and asked for 3000 euros. Actually, I didn’t simply ask for a raise for myself, but for the entire design team; explaining that the level of technical skills required here is way higher than average and that it is impossible that we get paid below said average.

At the end of my annual review, if I get the money I asked for, I stay. If not, I leave.

As weeks go by, the idea of running my own business grows more and more within me. As crazy as it sounds, I end up hoping that I won’t get the raise.

In the meantime, the Leadership thing goes so perfectly well. I hear compliments on my work that I had never heard before. Working on a key feature of the game, I am at the top of my career.

Then, the annual review happens.

Best review I ever had. Apparently, I have a bright future in the company.

The subject of the salary comes, once everything else has been said.

Unfortunately, they cannot give me any raise.

I am at peace.

I remember everybody being shocked in the meeting room. I have nothing to add? I *always* have something to add!

But No, not this time.

I can’t admit it to myself at the time, but this is what I wanted to hear. I leave the meeting room without much more than a “thank you”, a smile on the lips.

I stay silent about my intentions for a few more weeks, until I sign an official paper stating that I would receive the bonus money on my account.

I remember how the meeting with the HR who hand the paper over to me went:

“So, now that I signed this paper… what would happen if I was to get fired? Would I still get the money?”
“Yes. of course”
“Okay okay. And what if I was to quit today? Would I still get it?’
“Well, yes… you would.”

I left the room, knowing that it was time to go and quit my dream job. Information travels faster than me, though. Before I reached my desk, the Director already knew my plan, as he heard it from a suspecting HR.

Saying I quit

In my head everything was clear. I was actually happy, excited. As the Director wasn’t in his office, I had time to talk about my decision with my fellow designers.

What a unique experience, to quit your job.

I am completely confident in my decision, until the moment where it’s finally time to go talk to my own Lead and Director.

As I am walking to their office, I remember reality suddenly catching up with me.

What the hell am I doing?

There is so much blood rushing to the upper part of my body that it feels like it is wrapped up in a blanket. My heart beats like it’s actually punching my chest.

Are you really going to leave a job at CDProjekt RED? You won’t have another chance like that!

Well, I will run out of time before I run out of fear. My heart may be punching, but I am in automatic mode, the emergency mode for stressful situations.

I cross the door.

“Can we talk?”
Only the Lead is there, he doesn’t know.
“Yeah, what’s up?”
I quit

 

 

Post scriptum note

I left CDProjekt on the best possible terms. I wholeheartedly recommend the company.

Only 6 months after I left, more or less everybody got a salary bump. I don’t know the actual numbers, but I think I would now be earning the 3000 euros that I asked for.

The management also greatly improved, and I heard most of the problems I went through have been fixed or mitigated.

Coming up

In the next post, I will start talking about my life as an entrepreneur who knows nothing about entrepreneurship.

How my first application, supposed to be a 2 months project, took me a year plus half of my savings only to end up in the depths of oblivion (by my own decision).

We’ll see what happens when you start working without unavoidable deadlines, as well as without doing any prior research.

 

Stay tuned.

 

Read the next post: “Starting the wrong way”

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42 Thoughts to “Leaving CDProjekt RED, a first step in the dark – Part 4”

  1. Hi Ryan,

    I just found your post and it is fantasticly writen. Great inspiration! I am in the process of doing the reverse of what you did but I have gone through a similiar journey. Just with Motion Design in the Advertising and Marketing domain.

    I have worked in the Design industry for 10 years. Co-founded a successful Motion studio and 1.5 years ago quit due to a breakdown and burn-out. I have now started a journey into Environment Arts and my Family and I are moving to Warsaw in December/January 2018 (My wife is Polish and I am Canadian).

    I am looking to get into CD Projekt Red any way I can and meet people who have either worked there or are currently working there. Or I should say, meet anybody in the field that interests me as I know noone here apart from family.

    I would love to possibly have a chat with you further about the games industry if you would be up for it? If that is something you would be happy to do, I would appreciate it greatly. If not, I understand and perhaps we will bump in to each other at some point.

    Thanks again for such a great read and good luck with everything in th future.

    Best,
    David

  2. Hi Ryan – first of all, fantastic article; you really know how to tell a story in a succinct, concise manner. I personally resonate with a lot of the points you’ve made, especially about the so-called “inevitable” crunch culture. I was recently debating between two job offers: 1) From a company that makes games for a novel purpose, and 2) One that makes the game of my dreams. The catch with the latter company is that, when I asked about their crunch policy during the interview, they simply answered, “Great games take great effort and time to make.” Although this answer didn’t directly answer my question, it did give me an impression that they conformed to the common belief that crunch is inevitable in making highly-acclaimed, commercially-successful masterpieces. I ended up taking the other offer, and have been happy ever since. One common thread I found across others’ experience, such as yours, is that people realize that they want satisfaction from other sources outside of work, and be rewarded appropriately for the value that they contribute to the company and the project. I found it quite ironic that for an industry that’s all about making challenges to the players and rewarding them for their skill and perseverance, the companies are outstandingly bad at rewarding their employees and making them feel valued. I hope that your efforts will help break this toxic mold, and that your company become one of the first examples of this common, outdated sentiment.

  3. ” I now cumulate the duties of:
    Senior Designer
    A.I and System Team Coordinator
    Strike Team Lead.

    My salary? 2100 euros before taxes. 100 euros more than when I was a Junior.”

    CDPR used you like a good little slave 🙂 I’m your age, I work in finance, 5 hours top of work per week and get paid 110k euro gross.
    Gamedev is such a ungrateful job it is unbelievable. And to think that Adam made his capital for CDR doing illegal stuff.

  4. A fun and insightful read! There were many times I could relate to your situation or mentality. I could imagine the events unfolding from my perspective.

    I used to work in mobile F2P. You are absolutely right about those psychological tricks. When others finally celebrate their long-sought victory, you will linger in defeat.
    However, this only scratches the surface of the dark path of mobile F2P. When you mix this with executives that don’t know how games work, you end up with an incredibly toxic workplace. You regularly discover ludicrous features in the game, either shoved in by teams that want to rebel and no one is there to manage – or discreetly pushed by the executives (which still doesn’t serve their needs). Not only are you taken for granted after you go the extra mile, but the fact you’re allowed to translate into more output is seen as special treatment.
    I ended up only doing mere re-briefings, feature reviews (at a requirement level, not an iterative one), and simple edge cases towards the last 6 months there. When I was finally given the opportunity to pitch a new project, I noticed that my innovative capabilities were already down the drain due to the nature of my previous work. I was frequently given impossible requests and was also used as a scapegoat for unrelated higher-level decisions.

    Currently, I’m working at an indie studio; whilst working on my personal project. My goal is to move to the AAA side as well, but right now I’m really loving what I’m doing. Accordingly, I stopped updating and overhauling my portfolio as well. Though, I could definitely start thinking about my project from a deadline perspective.

    Anyhow, reading through this made me feel like I have somehow developed a connection with you. Thanks for sharing!

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